From industry showcases to academic honors, these achievements reflect my dedication to creating impactful game experiences.
At GDC 2025, our team unveiled the first Alpha demo build, giving players the chance to explore the world and experience early mechanics. As the lead developer for combat & AI and being part of parkour, it was a milestone to see the systems I built resonate strongly with players, with many comparing the gameplay to the classic Assassin’s Creed experience. This debut marked the foundation of our journey in global showcases.
By PAX West 2025, our game had evolved into a refined Beta build, enriched by feedback from GDC. Players praised the fluidity of the combat and traversal, validating the design choices and technical polish I helped bring to life. This showcase proved our ability to adapt, improve, and deliver deeper gameplay experiences to a broader audience.
Our first public reveal began at Leap Riyadh 2025, where the game was introduced to an international audience. Later, at MUNA 2025 and university showcases, we shared new builds that highlighted steady progress and innovation. These events captured not just the growth of the game, but also my contribution in building core gameplay systems that consistently drew positive feedback from diverse players and communities.
Recognized for academic excellence in 3 out of 4 years of my CS degree at FAST, maintaining a CGPA above 3.5. A consistent display of dedication and discipline across multiple semesters.
Developed a human-robot collaboration system using a DJI Mavic Air 2 drone with facial recognition for real-time surveillance. Integrated live feeds with a GUI-based face-matching system, earning top recognition for innovation
Won a unique game design challenge where teams created and solved variations of Taboo. Recognized for predicting player behavior, balancing outcomes & crafting mechanics.
Honored at FAST’s largest annual tech event for exceptional programming practices, design structure, and impactful contributions.
Awarded 1st place among 150+ students across universities in a competitive local game jam. Showcased teamwork & rapid prototyping under pressure.
Secured 1st place by building a complete game prototype within 48 hours based on a surprise pitch. One of my earliest achievements in game development. proving adaptability and quick design execution.
Led The Literacy Club, organizing game design live events, debates, and storytelling competitions. Elected president after 3 years of consistent wins in society events, reflecting leadership and contribution.
Outperformed 300+ participants in a highly competitive MUN-style debate forum. Highlighted strong communication, persuasive skills, and quick critical thinking
Awarded the unofficial title of “King of Declamation” after remaining undefeated in every declamation contest from junior to senior year. Recognized during the final competition for consistent excellence
Awarded the title of “Driven” at FAST’s farewell ceremony, honoring my focus, achievements, and relentless pursuit of goals. A recognition given only to a select few graduating students.
“If I am not building games or playing them then I am learning! Sharpening my skills through advanced training in game design, Unreal Engine development, and narrative systems. Each program reflects my commitment to staying at the cutting edge of industry practices.”
Transforming imagination into large-scale interactive experiences. As President of TLC, I led a team of 50 members (with a Core Lead Team of 7) to organize the biggest game events at FAST University. While events had been held before, My Team and I scaled them to new heights by introducing game design principles at full gear. From onboarding & progression to balancing & team dynamics. These events engaged hundreds of participants through original designs, immersive themes and carefully crafted elimination systems. Showcasing my ability to design experiences but it wouldn’t be possible without my Wonderful team Members!
Participants
An immersive 4 round team-based competition where trios of students embodied Harry, Hermione, and Ron before being sorted into iconic Hogwarts houses. Each round tested a different skill : strategy, strength, and problem-solving, culminating in the Goblet of Fire Trophy. The event transformed the entire campus into a magical battlefield of collaboration and wit.
Participants
Inspired by the Netflix series, this 5-round elimination game mixed traditional Korean and Pakistani childhood games with unique twists, making it both familiar and unpredictable. With faculty and students participating, it became one of the largest and most talked-about events, blending cultural design with competitive intensity
Participants
A week-long grand finale celebration of games, anime, and teamwork. The highlight: Team Eren vs. Team Reiner, where players tackled 5 custom rounds inspired by AOT characters’ thinking styles. Alongside elimination matches, we hosted a Dragon Ball FighterZ & FreeFire tournament, a WWE 2K25 master challenge, a movie day, and a costume party. This final grand event pushed creativity, teamwork, and community engagement to new heights.
Glen Allen, Virginia, United States
– CEO Ilham-Game Industry Executive
– Former Vice President of Products
– Former Principal Product Engineer Unreal Engine & Direct X
As one of our core developers from day one, Ibad shaped key systems : combat design, Enemy AI, targeting, and gameplay architecture earning recognition at GDC and PAX West. His rapid prototyping helped define our combat direction, and his rare blend of technical skill and design instinct has been vital to our success
Oakville, Ontario, Canada
Director OCL & OCLITS
Ibad’s rise from junior to senior dev was well-earned. His combat design in Shadows of Destruction and leadership across development sprints brought structure and serious momentum to our Unreal Engine projects
Karachi, Sindh, Pakistan
Former Director & Professor at NUCES Current Professor &Program Coordinator at IBA
Ibad stood out as a top performer in my Deep Learning course. His final-year project “Drone it Down” was one of the most impressive of its batch. Ibad established himself as a model student and a emerging innovator with his technical creativity, strong academic record, and influential leadership as President of The Literacy Club
Upper Darby, Pennsylvania United States
Founder at Ashen Studios
Ibad, who served as both a technical artist and a game designer, was essential to LiminalCore’s success. His profound technical abilities and keen sense of design contributed to the creation of one of Pakistan’s most acclaimed indie titles
Karachi, Sindh, Pakistan
Former HOD – Dept. of Management Sciences, NUCES
In my classes, Ibad constantly combined strategic thinking with creativity. His case study on the PlayStation Network was notable for its breadth and originality, demonstrating how he skillfully combines worldwide business knowledge with game production
Karachi, Sindh, Pakistan
Coxta Solutions – Co-Founder
Even as a student, Ibad demonstrated an amazing degree of professionalism and inventiveness in our game projects. He was an invaluable member of our early game development team because of his talent for creating captivating levels and his sense for visual storytelling
Karachi, Sindh, Pakistan
HOD – Dept. of Computer Science, NUCES
During his early years as a Student, Ibad demonstrated excellent problem-solving abilities and a solid command of computational reasoning, placing him among the top students in my Data Structures course. He stood out as a creative and technically proficient developer because of his ability to relate theory to actual game production