Achievement’s & Recognition

From industry showcases to academic honors, these achievements reflect my dedication to creating impactful game experiences.

Academic & Industry Awards

Dean's List

Achievement’ 20,22,23

Recognized for academic excellence in 3 out of 4 years of my CS degree at FAST, maintaining a CGPA above 3.5. A consistent display of dedication and discipline across multiple semesters.

Best Final Year Project

Award ‘ 23

Developed a human-robot collaboration system using a DJI Mavic Air 2 drone with facial recognition for real-time surveillance. Integrated live feeds with a GUI-based face-matching system, earning top recognition for innovation

Procom Taboo Winner

Award’ 23

Won a unique game design challenge where teams created and solved variations of Taboo. Recognized for predicting player behavior, balancing outcomes & crafting mechanics.

Star Performer- DevDay

Award’ 23

Honored at FAST’s largest annual tech event for exceptional programming practices, design structure, and impactful contributions.

Game Jam Winner

Award’ OCLITS’23

Awarded 1st place among 150+ students across universities in a competitive local game jam. Showcased teamwork & rapid prototyping under pressure.

Procom Game Dev Competition

Award’ 22

Secured 1st place by building a complete game prototype within 48 hours based on a surprise pitch. One of my earliest achievements in game development. proving adaptability and quick design execution.

PRESIDENT The Literacy Club

Award’ 22-23

Led The Literacy Club, organizing game design live events, debates, and storytelling competitions. Elected president after 3 years of consistent wins in society events, reflecting leadership and contribution.

Best Delegate Grand Debate

Award’ 22

Outperformed 300+ participants in a highly competitive MUN-style debate forum. Highlighted strong communication, persuasive skills, and quick critical thinking

KING of Declamation

Award’23

Awarded the unofficial title of “King of Declamation” after remaining undefeated in every declamation contest from junior to senior year. Recognized during the final competition for consistent excellence

Farewell Title – “Driven”

Award’23

Awarded the title of “Driven” at FAST’s farewell ceremony, honoring my focus, achievements, and relentless pursuit of goals. A recognition given only to a select few graduating students.

Continuous Learning & Specializations

“If I am not building games or playing them then I am learning! Sharpening my skills through advanced training in game design, Unreal Engine development, and narrative systems. Each program reflects my commitment to staying at the cutting edge of industry practices.”

Environment Creation

Beginner Lighting & Post-Processing

RPG Mobile Game

C++: Ultimate Game Dev

Soulslike Melee System

Live Game Event Design

Transforming imagination into large-scale interactive experiences. As President of TLC, I led a team of 50 members (with a Core Lead Team of 7) to organize the biggest game events at FAST University. While events had been held before, My Team and I scaled them to new heights by introducing game design principles at full gear. From onboarding & progression to balancing & team dynamics. These events engaged hundreds of participants through original designs, immersive themes and carefully crafted elimination systems. Showcasing my ability to design experiences but it wouldn’t be possible without my Wonderful team Members!

Endorsements & Testimonials

Partners throughout the journey

Dive Into the Stories, Test the Systems