Unreal Engine 4/5 Gameplay Systems : 3.5 years of experience building performant, scalable mechanics.
Blueprint Mastery : Designed complex gameplay frameworks, tools, and prototypes using Blueprints.
C++ Programming : Implemented core systems, gameplay features, and optimizations with clean & modular code.
Gameplay Ability System (GAS) : Developed ability based combat, progression, and modular weapon systems.
Animation & Locomotion Systems : Integrated state machines, blend spaces, root motion, motion warping, and Gameplay Animation Sample workflows.
AI Development : Created enemy behaviors using Behavior Trees, EQS, and perception systems.